Freeslot
MT_JANO
S_JANO_STND1
S_JANO_STND2
S_JANO_STND3
S_JANO_RUN1
S_JANO_RUN2
S_JANO_RUN3
SPR_JANO
sfx_janjmp
sfx_jansee

Object MT_JANO
#$Category Lava Sanctuary
#$Name Jano
#$Sprite JANOA0
MapThingNum = 4003
SpawnState = S_JANO_STND1
SpawnHealth = 1
SeeState = S_JANO_RUN2
SeeSound = sfx_jansee
ReactionTime = 35
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3
Radius = 40*FRACUNIT
Height = 100*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_FIRE|MF_SPECIAL
RaiseState = S_NULL

State S_JANO_STND1
SpriteName = JANO
SpriteFrame = A
Duration = 1
Next = S_JANO_STND2
Action = A_Look
Var1 = 0
Var2 = 0

State S_JANO_STND2
SpriteName = JANO
SpriteFrame = A
Duration = 40
Next = S_JANO_STND3
Action = A_BunnyHop
Var1 = 9
Var2 = 0

State S_JANO_STND3
SpriteName = JANO
SpriteFrame = A
Duration = 1
Next = S_JANO_STND1
Action = A_PlaySound
Var1 = sfx_janjmp
Var2 = 1

State S_JANO_RUN1
SpriteName = JANO
SpriteFrame = A
Duration = 40
Next = S_JANO_RUN2
Action = A_BunnyHop
Var1 = 9
Var2 = 6

State S_JANO_RUN2
SpriteName = JANO
SpriteFrame = A
Duration = 1
Next = S_JANO_RUN3
Action = A_FaceTarget
Var1 = 0
Var2 = 0

State S_JANO_RUN3
SpriteName = JANO
SpriteFrame = A
Duration = 0
Next = S_JANO_RUN1
Action = A_PlaySound
Var1 = sfx_janjmp
Var2 = 1

Sound sfx_janjmp
Priority = 0
Singular = 0
Flags = 0

Sound sfx_jansee
Priority = 0
Singular = 0
Flags = 0